I took a little time today to make some tweaks I wanted to make to this proof of concept. The version I used on the video allowed you to select the kick and snare, and it only worked if the Kick was a C1, and the Snare was a D1.
Here’s the latest UI screenshot. I’ll explain the tweaks and the changes.
Now there are four parameters that can be adjusted, let’s talk about the bottom three first:
- Filter All Below: This is a global filter that is applied before the other two. If you have a drum part that has some grace notes, etc. and you don’t want them doubled, simply slide this fader to a velocity above the grace notes, and the double instrument will not pick those notes up at all.
- Minimum Velocity: Notes that are above the “Filter All Below” setting, but below this setting, will have their velocity adjusted to this setting’s value. If you want to make sure your snare hits are always strong, just slide this parameter up to 100 or so and bam. The original MIDI instrument will still play the original velocity.
- Maximum Velocity: If you have some articulation that you don’t want that keeps occurring when the velocity goes over 115, slide this down, and all notes above it’s value will be replaced with it’s value.
That’s the simple part of what I changed. Now for the hard part… that makes life very easy for you!
I loaded the default Superior Drummer map into arrays for each drum type. Now you can filter by Snare, and it will let all articulations for the Snare pass through. I’ve also included Hi-Hats, Toms, Ride, Cymbals and Cowbell.
You can use this filter to double (or replace) anything. If you want to use a ride from another sampler, simply mute the ride in Superior Drummer, add your new instrument, and filter it with this plugin. Handy!
You can download the code and preset below: